AI Insights · Timothy · July 2025
Top 5 Boxing Games Performance in Argentina Q2 2025
Explore the performance trends of the top boxing games in Argentina for Q2 2025 on a unified platform, highlighting downloads, revenue, and active user metrics.
In the second quarter of 2025, the top boxing games in Argentina exhibited diverse performance trends, according to Sensor Tower data. Here's a closer look at how these apps fared across downloads, revenue, and active users.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a notable increase in weekly downloads, peaking at approximately 11K in mid-May. Its weekly revenue started generating in late May, reaching $20 by early June. Active users showed volatility, with a peak of 28.7K in mid-May, followed by a gradual decline to 16.7K by the end of the quarter.
Boss Fight by BoomBit Games experienced a steady rise in downloads, particularly in June, with a high of 12.1K. Revenue was minimal, with a brief spike to $9 in early June. Active users consistently increased, ending the quarter at approximately 115K.
Real Boxing 2 from Vivid Games S.A. demonstrated fluctuating downloads, with a low of 4.2K in mid-April and a recovery to 7.2K by the end of June. Revenue peaked at $50 in mid-June, while active users varied, closing the quarter at around 10.6K.
Real Boxing – Fighting Game also from Vivid Games S.A., showed a gradual increase in downloads, reaching 3.8K in late June. Revenue was modest, peaking at $25 at the start of the quarter. Active users peaked at 6.6K towards the end of June.
Finally, Wrestling Games 2023 by SlayerStudio had a significant drop in downloads after early April, with numbers dwindling to 769 by the end of June. Despite this, active users increased steadily, ending the quarter at 25.2K.
These varied trends offer insights into the competitive landscape of boxing games in Argentina. For more detailed analysis, visit Sensor Tower.